场景周围的天空盒。
仅在3D场景中使用变为2D场景,天空盒会淡出,天空盒大小不得超过Scene#maximumCubeMapSize
.
Name | Type | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
具有以下属性的对象:
|
Example:
scene.skyBox = new Cesium.SkyBox({
sources : {
positiveX : 'skybox_px.png',
negativeX : 'skybox_nx.png',
positiveY : 'skybox_py.png',
negativeY : 'skybox_ny.png',
positiveZ : 'skybox_pz.png',
negativeZ : 'skybox_nz.png'
}
});
See:
Members
-
获取或者设置天空盒子独立水平旋转角度(取值为弧度)。
-
Default Value:
0
-
是否显示天空盒。
-
Default Value:
true
-
The sources used to create the cube map faces: an object with
positiveX
,negativeX
,positiveY
,negativeY
,positiveZ
, andnegativeZ
properties. These can be either URLs orImage
objects.-
Default Value:
undefined
-
获取或者设置天空盒子绕x轴运动的动画速度。设置为1时表示0.01弧度每秒,下同。
-
Default Value:
0.0
-
获取或者设置天空盒子绕y轴运动的动画速度。
-
Default Value:
0.0
-
获取或者设置天空盒子绕z轴运动的动画速度。
-
Default Value:
0.0
Methods
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyBox = skyBox && skyBox.destroy();
See:
-
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
true
if this object was destroyed; otherwise,false
.See:
-
Called when
Viewer
orCesiumWidget
render the scene to get the draw commands needed to render this primitive.Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:
Throws:
-
DeveloperError : this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
-
DeveloperError : this.sources properties must all be the same type.
-