Methods
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Tests whether or not the arguments have approximately the same value, within an absolute or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less than or equal to 1.0, and a relative tolerance is used for larger values)
Name Type Description aNumber The first number to test. bNumber The second number to test. Returns:
True if the numbers are approximately equal, false otherwise. -
Sets the type of array used when creating new vectors and matrices
Name Type Description typeType Array type, such as Float32Array or Array -
Convert Degree To Radian
Name Type Description aNumber Angle in Degrees
