WindingOrder

WindingOrder()

Winding order defines the order of vertices for a triangle to be considered front-facing.

Members

staticconstantSuperMap3D.WindingOrder.CLOCKWISE

Vertices are in clockwise order.

staticconstantSuperMap3D.WindingOrder.COUNTER_CLOCKWISE

Vertices are in counter-clockwise order.

staticconstantSuperMap3D.WindingOrder.NONE

Vertices are in counter-clockwise order.