WindingOrder() Winding order defines the order of vertices for a triangle to be considered front-facing. Members staticconstantSuperMap3D.WindingOrder.CLOCKWISE Vertices are in clockwise order. staticconstantSuperMap3D.WindingOrder.COUNTER_CLOCKWISE Vertices are in counter-clockwise order. staticconstantSuperMap3D.WindingOrder.NONE Vertices are in counter-clockwise order.