Sun

new SuperMap3D.Sun()

The sun, only shown in 3D scenes.
Example:
scene.sun = new SuperMap3D.Sun();
See:

Members

glowFactor : Number

Gets or sets the brightness of the sun flare. 0 is no flare.
Default Value: 1.0

show : Boolean

Whether to show the sun.
Default Value: true

Methods

destroy()undefined

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Returns:
Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
sun = sun && sun.destroy();
 
See:

isDestroyed()Boolean

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Returns:
true if this object was destroyed; otherwise, false.
See: