S3MPixelFormat

S3MPixelFormat()

S3M texture pixel format.

Members

staticSupermap3D.S3MPixelFormat.ABGR

32-bit pixels, A B G R occupies 8, 8, 8, and 8-bit pixels each.

staticSupermap3D.S3MPixelFormat.ALPHA

8-bit pixels, representing transparency.

staticSupermap3D.S3MPixelFormat.ALPHA_4_LUMINANCE_4

8-bit pixels, 4 bits for transparency, 4 bits for brightness.

staticSupermap3D.S3MPixelFormat.ARGB

32-bit pixels, A R G B occupies 8, 8, 8, and 8-bit pixels each.

staticSupermap3D.S3MPixelFormat.BGR

24-bit pixels, B G R occupies 8, 8, and 8-bit pixels respectively.

staticSupermap3D.S3MPixelFormat.BGR565

16-bit pixels, B G R occupies 5, 6, and 5-bit pixels each.

staticSupermap3D.S3MPixelFormat.BGRA

32-bit pixels, B G R A occupies 8, 8, 8, and 8-bit pixels respectively.

staticSupermap3D.S3MPixelFormat.LUMINANCE_8

8-bit pixels, representing brightness.

staticSupermap3D.S3MPixelFormat.LUMINANCE_16

16-bit pixels represent brightness.

staticSupermap3D.S3MPixelFormat.LUMINANCE_ALPHA

16-bit pixels, 8 bits represent brightness and 8 bits represent transparency.

staticSupermap3D.S3MPixelFormat.RGB

24-bit pixels, R G B each occupies 8, 8, and 8-bit pixels.

staticSupermap3D.S3MPixelFormat.RGB_565

16-bit pixels, R G B occupies 5, 6, and 5-bit pixels each.

staticSupermap3D.S3MPixelFormat.RGBA

32-bit pixels, R G B A occupies 8, 8, 8, and 8-bit pixels each.