EmissionTextureUnit

EmissionTextureUnit()

Set emissive texture unit

Members

staticconstantSuperMap3D.EmissionTextureUnit.First : Number

Set the first texture self-illumination

staticconstantSuperMap3D.EmissionTextureUnit.None : Number

set default state

staticconstantSuperMap3D.EmissionTextureUnit.Second : Number

Set the second texture self-illumination