new PerspectiveOffCenterFrustum(options)
The viewing frustum is defined by 6 planes.
Each plane is represented by a Cartesian4 object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
| Name | Type | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
可选
An object with the following properties:
|
- See:
Example
var frustum = new SuperMap3D.PerspectiveOffCenterFrustum({
left : -1.0,
right : 1.0,
top : 1.0,
bottom : -1.0,
near : 1.0,
far : 100.0
});
Members
-
bottomNumber
-
Defines the bottom clipping plane.
- Default Value: undefined
farNumber
The distance of the far plane.
- Default Value: 500000000.0
readonly infiniteProjectionMatrixMatrix4
Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
leftNumber
Defines the left clipping plane.
- Default Value: undefined
nearNumber
The distance of the near plane.
- Default Value: 1.0
readonly projectionMatrixMatrix4
Gets the perspective projection matrix computed from the view frustum.
rightNumber
Defines the right clipping plane.
- Default Value: undefined
topNumber
Defines the top clipping plane.
- Default Value: undefined
Methods
-
clone(result){PerspectiveOffCenterFrustum}
-
Returns a duplicate of a PerspectiveOffCenterFrustum instance.
Name Type Description resultPerspectiveOffCenterFrustum 可选 The object onto which to store the result.
Returns:
Type Description PerspectiveOffCenterFrustum The modified result parameter or a new PerspectiveFrustum instance if one was not provided. -
computeCullingVolume(position, direction, up){CullingVolume}
-
Creates a culling volume for this frustum.
Name Type Description positionCartesian3 The eye position.
directionCartesian3 The view direction.
upCartesian3 The up direction.
Returns:
Type Description CullingVolume A culling volume at the given position and orientation. Example
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.computeVisibility(boundingVolume); -
equals(other){Boolean}
-
Compares the provided PerspectiveOffCenterFrustum componentwise and returns
trueif they are equal,falseotherwise.Name Type Description otherPerspectiveOffCenterFrustum 可选 The right hand side PerspectiveOffCenterFrustum.
Returns:
Type Description Boolean trueif they are equal,falseotherwise. -
equalsEpsilon(other, relativeEpsilon, absoluteEpsilon){Boolean}
-
Compares the provided PerspectiveOffCenterFrustum componentwise and returns
trueif they pass an absolute or relative tolerance test,falseotherwise.Name Type Default Description otherPerspectiveOffCenterFrustum The right hand side PerspectiveOffCenterFrustum.
relativeEpsilonNumber The relative epsilon tolerance to use for equality testing.
absoluteEpsilonNumber relativeEpsilon 可选 The absolute epsilon tolerance to use for equality testing.
Returns:
Type Description Boolean trueif this and other are within the provided epsilon,falseotherwise. -
getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result){Cartesian2}
-
Returns the pixel's width and height in meters.
Name Type Description drawingBufferWidthNumber The width of the drawing buffer.
drawingBufferHeightNumber The height of the drawing buffer.
distanceNumber The distance to the near plane in meters.
pixelRatioNumber The scaling factor from pixel space to coordinate space.
resultCartesian2 The object onto which to store the result.
Throws:
-
-
drawingBufferWidth must be greater than zero.
- Type
- DeveloperError
-
-
-
drawingBufferHeight must be greater than zero.
- Type
- DeveloperError
-
-
-
pixelRatio must be greater than zero.
- Type
- DeveloperError
-
Returns:
Type Description Cartesian2 The modified result parameter or a new instance of Cartesian2with the pixel's width and height in the x and y properties, respectively.Examples
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new SuperMap3D.Cartesian2());// Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = SuperMap3D.Cartesian3.subtract(primitive.boundingVolume.center, position, new SuperMap3D.Cartesian3()); // vector from camera to a primitive var toCenterProj = SuperMap3D.Cartesian3.multiplyByScalar(direction, SuperMap3D.Cartesian3.dot(direction, toCenter), new SuperMap3D.Cartesian3()); // project vector onto camera direction vector var distance = SuperMap3D.Cartesian3.magnitude(toCenterProj); var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new SuperMap3D.Cartesian2()); -