Class: Model

Model

new Model()

To construct a Model, call Model.fromGltfAsync. Do not call the constructor directly.
A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.

SuperMap3D supports glTF assets with the following extensions:

Note: for models with compressed textures using the KHR_texture_basisu extension, we recommend power of 2 textures in both dimensions for maximum compatibility. This is because some samplers require power of 2 textures Using textures in WebGL) and KHR_texture_basisu requires multiple of 4 dimensions (KHR_texture_basisu additional requirements).

See:

Members

readonly activeAnimationsModelAnimationCollection

The currently playing glTF animations.

activeAnimationsModelAnimationCollection

The currently playing glTF animations.

readonly allowPickingBoolean

When true, each glTF mesh and primitive is pickable with Scene#pick. When false, GPU memory is saved.

Default Value:
true

readonly asynchronousBoolean

Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.

Default Value:
true

backFaceCullingboolean

Whether to cull back-facing geometry. When true, back face culling is determined by the material's doubleSided property; when false, back face culling is disabled. Back faces are not culled if Model#color is translucent or Model#silhouetteSize is greater than 0.0.

Default Value:
true

readonly basePathString

The base path that paths in the glTF JSON are relative to. The base path is the same path as the path containing the .gltf file minus the .gltf file, when binary, image, and shader files are in the same directory as the .gltf. When this is '', the app's base path is used.

Default Value:
''

readonly boundingSphereBoundingSphere

Gets the model's bounding sphere in world space. This does not take into account glTF animations, skins, or morph targets. It also does not account for Model#minimumPixelSize.

readonly boundingSphereBoundingSphere

The model's bounding sphere in its local coordinate system. This does not take into account glTF animations and skins nor does it take into account Model#minimumPixelSize.

Default Value:
undefined
Example
// Center in WGS84 coordinates
var center = SuperMap3D.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new SuperMap3D.Cartesian3());

clampAnimationsboolean

Determines if the model's animations should hold a pose over frames where no keyframes are specified.

Default Value:
true

clampAnimationsBoolean

Determines if the model's animations should hold a pose over frames where no keyframes are specified.

readonly classificationTypeClassificationType

Gets the model's classification type. This determines whether terrain, 3D Tiles, or both will be classified by this model.

Additionally, there are a few requirements/limitations:

  • The glTF cannot contain morph targets, skins, or animations.
  • The glTF cannot contain the EXT_mesh_gpu_instancing extension.
  • Only meshes with TRIANGLES can be used to classify other assets.
  • The meshes must be watertight.
  • The POSITION attribute is required.
  • If feature IDs and an index buffer are both present, all indices with the same feature id must occupy contiguous sections of the index buffer.
  • If feature IDs are present without an index buffer, all positions with the same feature id must occupy contiguous sections of the position buffer.

The 3D Tiles or terrain receiving the classification must be opaque.

Default Value:
undefined

clippingPlanesClippingPlaneCollection

The ClippingPlaneCollection used to selectively disable rendering the model.

clippingPlanesClippingPlaneCollection

The ClippingPlaneCollection used to selectively disable rendering the model.

colorColor

The color to blend with the model's rendered color.

Default Value:
undefined

colorColor

A color that blends with the model's rendered color.

Default Value:
Color.WHITE

colorBlendAmountnumber

Value used to determine the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.

Default Value:
0.5

colorBlendAmountNumber

Value used to determine the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.

Default Value:
0.5

Defines how the color blends with the model.

Default Value:
ColorBlendMode.HIGHLIGHT

colorBlendModeColorBlendMode

Defines how the color blends with the model.

Default Value:
ColorBlendMode.HIGHLIGHT

readonly creditCredit

Gets the credit that will be displayed for the model.

customShaderCustomShader

The model's custom shader, if it exists. Using custom shaders with a Cesium3DTileStyle may lead to undefined behavior.

debugShowBoundingVolumeboolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the bounding sphere for each draw command in the model.

Default Value:
false

debugShowBoundingVolumeBoolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the bounding sphere for each draw command in the model. A glTF primitive corresponds to one draw command. A glTF mesh has an array of primitives, often of length one.

Default Value:
false

debugWireframeboolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the model in wireframe.

Default Value:
false

debugWireframeBoolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the model in wireframe.

Default Value:
false

distanceDisplayConditionDistanceDisplayCondition

Gets or sets the distance display condition, which specifies at what distance from the camera this model will be displayed.

Default Value:
undefined

distanceDisplayConditionDistanceDisplayCondition

Gets or sets the condition specifying at what distance from the camera that this model will be displayed.

Default Value:
undefined

readonly errorEventEvent

Gets an event that is raised when the model encounters an asynchronous rendering error. By subscribing to the event, you will be notified of the error and can potentially recover from it. Event listeners are passed an instance of ModelError.

featureIdLabelstring

Label of the feature ID set to use for picking and styling.

For EXT_mesh_features, this is the feature ID's label property, or "featureId_N" (where N is the index in the featureIds array) when not specified. EXT_feature_metadata did not have a label field, so such feature ID sets are always labeled "featureId_N" where N is the index in the list of all feature Ids, where feature ID attributes are listed before feature ID textures.

If featureIdLabel is set to an integer N, it is converted to the string "featureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.

readonly gltfObject

The object for the glTF JSON, including properties with default values omitted from the JSON provided to this model.

Default Value:
undefined

heightReferenceHeightReference

The height reference of the model, which determines how the model is drawn relative to terrain.

Default Value:
{HeightReference.NONE}

heightReferenceHeightReference

Returns the height reference of the model

Default Value:
HeightReference.NONE

idobject

A user-defined object that is returned when the model is picked.

Default Value:
undefined
See:

idObject

User-defined object returned when the model is picked.

Default Value:
undefined
See:

imageBasedLightingImageBasedLighting

The properties for managing image-based lighting on this model.

imageBasedLightingFactorCartesian2

SuperMap3D adds lighting from the earth, sky, atmosphere, and star skybox. This cartesian is used to scale the final diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.

Default Value:
Cartesian2(1.0, 1.0)

readonly incrementallyLoadTexturesBoolean

Determine if textures may continue to stream in after the model is loaded.

Default Value:
true

instanceFeatureIdLabelstring

Label of the instance feature ID set used for picking and styling.

If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.

lightColorCartesian3

The light color when shading the model. When undefined the scene's light color is used instead.

Disabling additional light sources by setting model.imageBasedLighting.imageBasedLightingFactor = new Cartesian2(0.0, 0.0) will make the model much darker. Here, increasing the intensity of the light source will make the model brighter.

Default Value:
undefined

lightColorCartesian3

The color and intensity of the sunlight used to shade the model.

For example, disabling additional light sources by setting model.imageBasedLightingFactor = new SuperMap3D.Cartesian2(0.0, 0.0) will make the model much darker. Here, increasing the intensity of the light source will make the model brighter.

Default Value:
undefined

luminanceAtZenithNumber

The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map. This is used when Model#specularEnvironmentMaps and Model#sphericalHarmonicCoefficients are not defined.

Default Value:
0.5

maximumScalenumber

The maximum scale size for a model. This can be used to give an upper limit to the Model#minimumPixelSize, ensuring that the model is never an unreasonable scale.

maximumScaleNumber

The maximum scale size for a model. This can be used to give an upper limit to the Model#minimumPixelSize, ensuring that the model is never an unreasonable scale.

minimumPixelSizenumber

The approximate minimum pixel size of the model regardless of zoom. This can be used to ensure that a model is visible even when the viewer zooms out. When 0.0, no minimum size is enforced.

Default Value:
0.0

minimumPixelSizeNumber

The approximate minimum pixel size of the model regardless of zoom. This can be used to ensure that a model is visible even when the viewer zooms out. When 0.0, no minimum size is enforced.

Default Value:
0.0

modelMatrixMatrix4

The 4x4 transformation matrix that transforms the model from model to world coordinates. When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's Cartesian WGS84 coordinates. Local reference frames can be used by providing a different transformation matrix, like that returned by Transforms.eastNorthUpToFixedFrame.

Default Value:
Matrix4.IDENTITY
Example
const origin = SuperMap3D.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
m.modelMatrix = SuperMap3D.Transforms.eastNorthUpToFixedFrame(origin);

modelMatrixMatrix4

The 4x4 transformation matrix that transforms the model from model to world coordinates. When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's WGS84 coordinates. Local reference frames can be used by providing a different transformation matrix, like that returned by Transforms.eastNorthUpToFixedFrame.

Default Value:
Matrix4.IDENTITY
Example
var origin = SuperMap3D.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
m.modelMatrix = SuperMap3D.Transforms.eastNorthUpToFixedFrame(origin);

outlineColorColor

The color to use when rendering outlines.

Default Value:
Color.BLACK

readonly pendingTextureLoadsNumber

Return the number of pending texture loads.

pointCloudShadingPointCloudShading

Point cloud shading settings for controlling point cloud attenuation and lighting. For 3D Tiles, this is inherited from the Cesium3DTileset.

readonly readyboolean

When true, this model is ready to render, i.e., the external binary, image, and shader files were downloaded and the WebGL resources were created.

Default Value:
false

readonly readyBoolean

When true, this model is ready to render, i.e., the external binary, image, and shader files were downloaded and the WebGL resources were created. This is set to true right before Model#readyPromise is resolved.

Default Value:
false

readonly readyEventEvent

Gets an event that is raised when the model is loaded and ready for rendering, i.e. when the external resources have been downloaded and the WebGL resources are created. Event listeners are passed an instance of the Model.

If Model.incrementallyLoadTextures is true, this event will be raised before all textures are loaded and ready for rendering. Subscribe to Model.texturesReadyEvent to be notified when the textures are ready.

readonly readyPromisePromise.<Model>

Gets the promise that will be resolved when this model is ready to render, i.e., when the external binary, image, and shader files were downloaded and the WebGL resources were created.

This promise is resolved at the end of the frame before the first frame the model is rendered in.

See:
Example
// Play all animations at half-speed when the model is ready to render
Promise.resolve(model.readyPromise).then(function(model) {
  model.activeAnimations.addAll({
    multiplier : 0.5
  });
}).catch(function(error){
  window.alert(error);
});

scalenumber

A uniform scale applied to this model before the Model#modelMatrix. Values greater than 1.0 increase the size of the model; values less than 1.0 decrease.

Default Value:
1.0

scaleNumber

A uniform scale applied to this model before the Model#modelMatrix. Values greater than 1.0 increase the size of the model; values less than 1.0 decrease.

Default Value:
1.0

shadowsShadowMode

Determines whether the model casts or receives shadows from light sources.

Default Value:
ShadowMode.ENABLED

shadowsShadowMode

Determines whether the model casts or receives shadows from each light source.

Default Value:
ShadowMode.ENABLED

showboolean

Whether or not to render the model.

Default Value:
true

showBoolean

Determines if the model primitive will be shown.

Default Value:
true

showCreditsOnScreenboolean

Gets or sets whether the credits of the model will be displayed on the screen.

Default Value:
false

showOutlineboolean

Whether to display the outline for models using the extension. When true, outlines are displayed. When false, outlines are not displayed.

Default Value:
true

silhouetteColorColor

The silhouette color.

Default Value:
Color.RED

silhouetteColorColor

The silhouette color.

Default Value:
Color.RED

silhouetteSizenumber

The size of the silhouette in pixels.

Default Value:
0.0

silhouetteSizeNumber

The size of the silhouette in pixels.

Default Value:
0.0

specularEnvironmentMapsString

A URL to a KTX file that contains a cube map of the specular lighting and the convoluted specular mipmaps.

See:

sphericalHarmonicCoefficientsArray.<Cartesian3>

The third order spherical harmonic coefficients used for the diffuse color of image-based lighting. When undefined, a diffuse irradiance computed from the atmosphere color is used.

There are nine Cartesian3 coefficients. The order of the coefficients is: L00, L1-1, L10, L11, L2-2, L2-1, L20, L21, L22

These values can be obtained by preprocessing the environment map using the cmgen tool of Google's Filament project. This will also generate a KTX file that can be supplied to to apply to this model.

Default Value:
SplitDirection.NONE

The style to apply to the features in the model. Cannot be applied if a CustomShader is also applied.

readonly texturesReadyEventEvent

Gets an event that, if Model.incrementallyLoadTextures is true, is raised when the model textures are loaded and ready for rendering, i.e. when the external resources have been downloaded and the WebGL resources are created. Event listeners are passed an instance of the Model.

Methods

static fromGltf(options){Model}

Creates a model from a glTF asset. When the model is ready to render, i.e., when the external binary, image, and shader files are downloaded and the WebGL resources are created, the Model#readyPromise is resolved.

The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.

SuperMap3D supports glTF assets with the following extensions:

SUPERMAP3D_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated relative to a local origin.

Name Type Description
options Object

Object with the following properties:

Name Type Default Description
url Resource | String

The url to the .gltf file.

basePath Resource | String 可选

The base path that paths in the glTF JSON are relative to.

show Boolean true 可选

Determines if the model primitive will be shown.

modelMatrix Matrix4 Matrix4.IDENTITY 可选

The 4x4 transformation matrix that transforms the model from model to world coordinates.

scale Number 1.0 可选

A uniform scale applied to this model.

minimumPixelSize Number 0.0 可选

The approximate minimum pixel size of the model regardless of zoom.

maximumScale Number 可选

The maximum scale for the model.

id Object 可选

A user-defined object to return when the model is picked with Scene#pick.

allowPicking Boolean true 可选

When true, each glTF mesh and primitive is pickable with Scene#pick.

incrementallyLoadTextures Boolean true 可选

Determine if textures may continue to stream in after the model is loaded.

asynchronous Boolean true 可选

Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.

clampAnimations Boolean true 可选

Determines if the model's animations should hold a pose over frames where no keyframes are specified.

shadows ShadowMode ShadowMode.ENABLED 可选

Determines whether the model casts or receives shadows from each light source.

debugShowBoundingVolume Boolean false 可选

For debugging only. Draws the bounding sphere for each DrawCommand in the model.

debugWireframe Boolean false 可选

For debugging only. Draws the model in wireframe.

heightReference HeightReference 可选

Determines how the model is drawn relative to terrain.

scene Scene 可选

Must be passed in for models that use the height reference property.

distanceDisplayCondition DistanceDisplayCondition 可选

The condition specifying at what distance from the camera that this model will be displayed.

color Color Color.WHITE 可选

A color that blends with the model's rendered color.

colorBlendMode ColorBlendMode ColorBlendMode.HIGHLIGHT 可选

Defines how the color blends with the model.

colorBlendAmount Number 0.5 可选

Value used to determine the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.

silhouetteColor Color Color.RED 可选

The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.

silhouetteSize Number 0.0 可选

The size of the silhouette in pixels.

clippingPlanes ClippingPlaneCollection 可选

The ClippingPlaneCollection used to selectively disable rendering the model.

dequantizeInShader Boolean true 可选

Determines if a Draco encoded model is dequantized on the GPU. This decreases total memory usage for encoded models.

Returns:
Type Description
Model The newly created model.
Examples
// Example 1. Create a model from a glTF asset
var model = scene.primitives.add(SuperMap3D.Model.fromGltf({
  url : './duck/duck.gltf'
}));
// Example 2. Create model and provide all properties and events
var origin = SuperMap3D.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
var modelMatrix = SuperMap3D.Transforms.eastNorthUpToFixedFrame(origin);

var model = scene.primitives.add(SuperMap3D.Model.fromGltf({
  url : './duck/duck.gltf',
  show : true,                     // default
  modelMatrix : modelMatrix,
  scale : 2.0,                     // double size
  minimumPixelSize : 128,          // never smaller than 128 pixels
  maximumScale: 20000,             // never larger than 20000 * model size (overrides minimumPixelSize)
  allowPicking : false,            // not pickable
  debugShowBoundingVolume : false, // default
  debugWireframe : false
}));

model.readyPromise.then(function(model) {
  // Play all animations when the model is ready to render
  model.activeAnimations.addAll();
});

static fromGltfAsync(options){Promise.<Model>}

Asynchronously creates a model from a glTF asset. This function returns a promise that resolves when the model is ready to render, i.e., when the external binary, image, and shader files are downloaded and the WebGL resources are created.

The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.

Name Type Description
options object

Object with the following properties:

Name Type Default Description
url string | Resource

The url to the .gltf or .glb file.

basePath string | Resource '' 可选

The base path that paths in the glTF JSON are relative to.

show boolean true 可选

Whether or not to render the model.

modelMatrix Matrix4 Matrix4.IDENTITY 可选

The 4x4 transformation matrix that transforms the model from model to world coordinates.

scale number 1.0 可选

A uniform scale applied to this model.

minimumPixelSize number 0.0 可选

The approximate minimum pixel size of the model regardless of zoom.

maximumScale number 可选

The maximum scale size of a model. An upper limit for minimumPixelSize.

id object 可选

A user-defined object to return when the model is picked with Scene#pick.

allowPicking boolean true 可选

When true, each primitive is pickable with Scene#pick.

incrementallyLoadTextures boolean true 可选

Determine if textures may continue to stream in after the model is loaded.

asynchronous boolean true 可选

Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.

clampAnimations boolean true 可选

Determines if the model's animations should hold a pose over frames where no keyframes are specified.

shadows ShadowMode ShadowMode.ENABLED 可选

Determines whether the model casts or receives shadows from light sources.

releaseGltfJson boolean false 可选

When true, the glTF JSON is released once the glTF is loaded. This is is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.

debugShowBoundingVolume boolean false 可选

For debugging only. Draws the bounding sphere for each draw command in the model.

enableDebugWireframe boolean false 可选

For debugging only. This must be set to true for debugWireframe to work in WebGL1. This cannot be set after the model has loaded.

debugWireframe boolean false 可选

For debugging only. Draws the model in wireframe. Will only work for WebGL1 if enableDebugWireframe is set to true.

cull boolean true 可选

Whether or not to cull the model using frustum/horizon culling. If the model is part of a 3D Tiles tileset, this property will always be false, since the 3D Tiles culling system is used.

opaquePass boolean Pass.OPAQUE 可选

The pass to use in the DrawCommand for the opaque portions of the model.

upAxis Axis Axis.Y 可选

The up-axis of the glTF model.

forwardAxis Axis Axis.Z 可选

The forward-axis of the glTF model.

customShader CustomShader 可选

A custom shader. This will add user-defined GLSL code to the vertex and fragment shaders. Using custom shaders with a Cesium3DTileStyle may lead to undefined behavior.

content Cesium3DTileContent 可选

The tile content this model belongs to. This property will be undefined if model is not loaded as part of a tileset.

heightReference HeightReference HeightReference.NONE 可选

Determines how the model is drawn relative to terrain.

scene Scene 可选

Must be passed in for models that use the height reference property.

distanceDisplayCondition DistanceDisplayCondition 可选

The condition specifying at what distance from the camera that this model will be displayed.

color Color 可选

A color that blends with the model's rendered color.

colorBlendMode ColorBlendMode ColorBlendMode.HIGHLIGHT 可选

Defines how the color blends with the model.

colorBlendAmount number 0.5 可选

Value used to determine the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.

silhouetteColor Color Color.RED 可选

The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.

silhouetteSize number 0.0 可选

The size of the silhouette in pixels.

enableShowOutline boolean true 可选

Whether to enable outlines for models using the CESIUM_primitive_outline extension. This can be set false to avoid post-processing geometry at load time. When false, the showOutlines and outlineColor options are ignored.

showOutline boolean true 可选

Whether to display the outline for models using the CESIUM_primitive_outline extension. When true, outlines are displayed. When false, outlines are not displayed.

outlineColor Color Color.BLACK 可选

The color to use when rendering outlines.

clippingPlanes ClippingPlaneCollection 可选

The ClippingPlaneCollection used to selectively disable rendering the model.

lightColor Cartesian3 可选

The light color when shading the model. When undefined the scene's light color is used instead.

imageBasedLighting ImageBasedLighting 可选

The properties for managing image-based lighting on this model.

backFaceCulling boolean true 可选

Whether to cull back-facing geometry. When true, back face culling is determined by the material's doubleSided property; when false, back face culling is disabled. Back faces are not culled if the model's color is translucent.

credit Credit | string 可选

A credit for the data source, which is displayed on the canvas.

showCreditsOnScreen boolean false 可选

Whether to display the credits of this model on screen.

splitDirection SplitDirection SplitDirection.NONE 可选

The SplitDirection split to apply to this model.

projectTo2D boolean false 可选

Whether to accurately project the model's positions in 2D. If this is true, the model will be projected accurately to 2D, but it will use more memory to do so. If this is false, the model will use less memory and will still render in 2D / CV mode, but its positions may be inaccurate. This disables minimumPixelSize and prevents future modification to the model matrix. This also cannot be set after the model has loaded.

enablePick boolean false 可选

Whether to allow with CPU picking with pick when not using WebGL 2 or above. If using WebGL 2 or above, this option will be ignored. If using WebGL 1 and this is true, the pick operation will work correctly, but it will use more memory to do so. If running with WebGL 1 and this is false, the model will use less memory, but pick will always return undefined. This cannot be set after the model has loaded.

featureIdLabel string | number "featureId_0" 可选

Label of the feature ID set to use for picking and styling. For EXT_mesh_features, this is the feature ID's label property, or "featureId_N" (where N is the index in the featureIds array) when not specified. EXT_feature_metadata did not have a label field, so such feature ID sets are always labeled "featureId_N" where N is the index in the list of all feature Ids, where feature ID attributes are listed before feature ID textures. If featureIdLabel is an integer N, it is converted to the string "featureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.

instanceFeatureIdLabel string | number "instanceFeatureId_0" 可选

Label of the instance feature ID set used for picking and styling. If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.

pointCloudShading object 可选

Options for constructing a PointCloudShading object to control point attenuation and lighting.

classificationType ClassificationType 可选

Determines whether terrain, 3D Tiles or both will be classified by this model. This cannot be set after the model has loaded.

gltfCallback Model.GltfCallback 可选

A function that is called with the loaded gltf object once loaded.

Throws:
  • The model failed to load.

    Type
    RuntimeError
  • Unsupported glTF version.

    Type
    RuntimeError
  • Unsupported glTF Extension

    Type
    RuntimeError
Returns:
Type Description
Promise.<Model> A promise that resolves to the created model when it is ready to render.
Examples
// Load a model and add it to the scene
try {
 const model = await SuperMap3D.Model.fromGltfAsync({
   url: "./duck/duck.glb"
 });
 viewer.scene.primitives.add(model);
} catch (error) {
 console.log(`Failed to load model. ${error}`);
}
// Position a model with modelMatrix and display it with a minimum size of 128 pixels
const position = SuperMap3D.Cartesian3.fromDegrees(
  -123.0744619,
  44.0503706,
  5000.0
);
const headingPositionRoll = new SuperMap3D.HeadingPitchRoll();
const fixedFrameTransform = SuperMap3D.Transforms.localFrameToFixedFrameGenerator(
  "north",
  "west"
);
try {
 const model = await SuperMap3D.Model.fromGltfAsync({
   url: "./duck/duck.glb",
   modelMatrix: SuperMap3D.Transforms.headingPitchRollToFixedFrame(
     position,
     headingPositionRoll,
     SuperMap3D.Ellipsoid.WGS84,
     fixedFrameTransform
   ),
   minimumPixelSize: 128,
 });
 viewer.scene.primitives.add(model);
} catch (error) {
 console.log(`Failed to load model. ${error}`);
}
// Load a model and play the last animation at half speed
let animations;
try {
 const model = await SuperMap3D.Model.fromGltfAsync({
   url: "./duck/duck.glb",
   gltfCallback: gltf => {
     animations = gltf.animations
   }
 });
 viewer.scene.primitives.add(model);
 model.readyEvent.addEventListener(() => {
   model.activeAnimations.add({
     index: animations.length - 1,
     loop: SuperMap3D.ModelAnimationLoop.REPEAT,
     multiplier: 0.5,
   });
 });
} catch (error) {
 console.log(`Failed to load model. ${error}`);
}

static silhouetteSupported(scene){Boolean}

Determines if silhouettes are supported.

Name Type Description
scene Scene

The scene.

Returns:
Type Description
Boolean true if silhouettes are supported; otherwise, returns false

applyArticulations()

Applies any modified articulation stages to the matrix of each node that participates in any articulation. Note that this will overwrite any node transformations on participating nodes.

Throws:

The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.

Type
DeveloperError

destroy()

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

See:
Throws:

This object was destroyed, i.e., destroy() was called.

Type
DeveloperError
Example
model = model && model.destroy();

destroy()

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

See:
Throws:

This object was destroyed, i.e., destroy() was called.

Type
DeveloperError
Example
model = model && model.destroy();

getMaterial(name){ModelMaterial}

Returns the glTF material with the given name property.

Name Type Description
name String

The glTF name of the material.

Throws:

The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.

Type
DeveloperError
Returns:
Type Description
ModelMaterial The material or undefined if no material with name exists.

getMesh(name){ModelMesh}

Returns the glTF mesh with the given name property.

Name Type Description
name String

The glTF name of the mesh.

Throws:

The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.

Type
DeveloperError
Returns:
Type Description
ModelMesh The mesh or undefined if no mesh with name exists.

getNode(name){ModelNode}

Returns the node with the given name in the glTF. This is used to modify a node's transform for user-defined animation.

Name Type Description
name string

The name of the node in the glTF.

Throws:

The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.

Type
DeveloperError
Returns:
Type Description
ModelNode The node, or undefined if no node with the name exists.
Example
// Apply non-uniform scale to node "Hand"
const node = model.getNode("Hand");
node.matrix = SuperMap3D.Matrix4.fromScale(new SuperMap3D.Cartesian3(5.0, 1.0, 1.0), node.matrix);

getNode(name){ModelNode}

Returns the glTF node with the given name property. This is used to modify a node's transform for animation outside of glTF animations.

Name Type Description
name String

The glTF name of the node.

Throws:

The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.

Type
DeveloperError
Returns:
Type Description
ModelNode The node or undefined if no node with name exists.
Example
// Apply non-uniform scale to node LOD3sp
var node = model.getNode('LOD3sp');
node.matrix = SuperMap3D.Matrix4.fromScale(new SuperMap3D.Cartesian3(5.0, 1.0, 1.0), node.matrix);

isDestroyed(){boolean}

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

See:
Returns:
Type Description
boolean true if this object was destroyed; otherwise, false.

isDestroyed(){Boolean}

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

See:
Returns:
Type Description
Boolean true if this object was destroyed; otherwise, false.

makeStyleDirty()

Marks the model's Model#style as dirty, which forces all features to re-evaluate the style in the next frame the model is visible.

setArticulationStage(articulationStageKey, value)

Sets the current value of an articulation stage. After setting one or multiple stage values, call Model.applyArticulations() to cause the node matrices to be recalculated.

Name Type Description
articulationStageKey string

The name of the articulation, a space, and the name of the stage.

value number

The numeric value of this stage of the articulation.

See:
Throws:

The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.

Type
DeveloperError
Example
// Sets the value of the stage named "MoveX" belonging to the articulation named "SampleArticulation"
model.setArticulationStage("SampleArticulation MoveX", 50.0);

update()

Called when Viewer or Widget render the scene to get the draw commands needed to render this primitive.

Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:

Throws:

Failed to load external reference.

Type
RuntimeError

update()

Called when Viewer or Widget render the scene to get the draw commands needed to render this primitive.

Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:

Throws:

Failed to load external reference.

Type
RuntimeError

Type Definitions

GltfCallback(gltf)

Interface for the function that is called with the loaded gltf object once loaded.

Name Type Description
gltf object

The gltf object

Documentation generated by JSDoc on Wed Mar 04 2026 20:20:03 GMT+0800 (中国标准时间)