EmissionTextureUnit

EmissionTextureUnit()

设置自发光纹理单元

Members

staticconstantSuperMap3D.EmissionTextureUnit.First : Number

设置第一重纹理自发光,枚举值1

staticconstantSuperMap3D.EmissionTextureUnit.None : Number

设置默认状态,枚举值0

staticconstantSuperMap3D.EmissionTextureUnit.Second : Number

设置第二重纹理自发光,枚举值2