new Cesium3DTileset(options)
A 3D Tiles tileset, used for streaming massive heterogeneous 3D geospatial datasets.
Cesium3DTileset.fromUrl.
| Name | Type | Description |
|---|---|---|
options |
Cesium3DTileset.ConstructorOptions |
An object describing initialization options |
Throws:
-
The tileset must be 3D Tiles version 0.0 or 1.0.
- Type
- DeveloperError
Examples
try {
const tileset = await Cesium.Cesium3DTileset.fromUrl(
"Seattle/tileset.json"
);
scene.primitives.add(tileset);
} catch (error) {
console.error(`Error creating tileset: ${error}`);
}
// Turn on camera collisions with the tileset.
try {
const tileset = await Cesium.Cesium3DTileset.fromUrl(
"http://localhost:8002/tilesets/Seattle/tileset.json",
{ enableCollision: true }
);
scene.primitives.add(tileset);
} catch (error) {
console.error(`Error creating tileset: ${error}`);
}
// Common setting for the skipLevelOfDetail optimization
const tileset = await Cesium.Cesium3DTileset.fromUrl(
"http://localhost:8002/tilesets/Seattle/tileset.json", {
skipLevelOfDetail: true,
baseScreenSpaceError: 1024,
skipScreenSpaceErrorFactor: 16,
skipLevels: 1,
immediatelyLoadDesiredLevelOfDetail: false,
loadSiblings: false,
cullWithChildrenBounds: true
});
scene.primitives.add(tileset);
// Common settings for the dynamicScreenSpaceError optimization
const tileset = await Cesium.Cesium3DTileset.fromUrl(
"http://localhost:8002/tilesets/Seattle/tileset.json", {
dynamicScreenSpaceError: true,
dynamicScreenSpaceErrorDensity: 2.0e-4,
dynamicScreenSpaceErrorFactor: 24.0,
dynamicScreenSpaceErrorHeightFalloff: 0.25
});
scene.primitives.add(tileset);
Members
-
allTilesLoadedEvent
-
The event fired to indicate that all tiles that meet the screen space error this frame are loaded. The tileset is completely loaded for this view.
This event is fired at the end of the frame after the scene is rendered.
- Default Value: new Event()
- See:
Example
tileset.allTilesLoaded.addEventListener(function() {
console.log('All tiles are loaded');
});
readonly assetobject
Gets the tileset's asset object property, which contains metadata about the tileset.
See the asset schema reference in the 3D Tiles spec for the full set of properties.
backFaceCullingboolean
Whether to cull back-facing geometry. When true, back face culling is determined by the glTF material's doubleSided property; when false, back face culling is disabled.
- Default Value: true
(deprecated, readonly) basePathstring
The base path that non-absolute paths in tileset JSON file are relative to.
baseScreenSpaceErrornumber
The screen space error that must be reached before skipping levels of detail.
Only used when Cesium3DTileset#skipLevelOfDetail is true.
- Default Value: 1024
readonly boundingSphereBoundingSphere
The tileset's bounding sphere.
Example
const tileset = await Cesium.Cesium3DTileset.fromUrl("http://localhost:8002/tilesets/Seattle/tileset.json");
viewer.scene.primitives.add(tileset);
// Set the camera to view the newly added tileset
viewer.camera.viewBoundingSphere(tileset.boundingSphere, new Cesium.HeadingPitchRange(0, -0.5, 0));
cacheBytesnumber
The amount of GPU memory (in bytes) used to cache tiles. This memory usage is estimated from geometry, textures, and batch table textures of loaded tiles. For point clouds, this value also includes per-point metadata.
Tiles not in view are unloaded to enforce this.
If decreasing this value results in unloading tiles, the tiles are unloaded the next frame.
If tiles sized more than cacheBytes are needed to meet the
desired screen space error, determined by Cesium3DTileset#maximumScreenSpaceError,
for the current view, then the memory usage of the tiles loaded will exceed
cacheBytes by up to maximumCacheOverflowBytes.
For example, if cacheBytes is 500000, but 600000 bytes
of tiles are needed to meet the screen space error, then 600000 bytes of tiles
may be loaded (if maximumCacheOverflowBytes is at least 100000).
When these tiles go out of view, they will be unloaded.
- Default Value: 536870912
readonly classificationTypeClassificationType
Determines whether terrain, 3D Tiles, or both will be classified by this tileset.
This option is only applied to tilesets containing batched 3D models, glTF content, geometry data, or vector data. Even when undefined, vector and geometry data must render as classifications and will default to rendering on both terrain and other 3D Tiles tilesets.
When enabled for batched 3D model and glTF tilesets, there are a few requirements/limitations on the glTF:
- The glTF cannot contain morph targets, skins, or animations.
- The glTF cannot contain the
EXT_mesh_gpu_instancingextension. - Only meshes with TRIANGLES can be used to classify other assets.
- The meshes must be watertight.
- The
POSITIONsemantic is required. - If
_BATCHIDs and an index buffer are both present, all indices with the same batch id must occupy contiguous sections of the index buffer. - If
_BATCHIDs are present with no index buffer, all positions with the same batch id must occupy contiguous sections of the position buffer.
Additionally, classification is not supported for points or instanced 3D models.
The 3D Tiles or terrain receiving the classification must be opaque.
- Default Value: undefined
clippingPlanesClippingPlaneCollection
The ClippingPlaneCollection used to selectively disable rendering the tileset.
colorBlendAmountnumber
Defines the value used to linearly interpolate between the source color and feature color when the Cesium3DTileset#colorBlendMode is MIX.
A value of 0.0 results in the source color while a value of 1.0 results in the feature color, with any value in-between
resulting in a mix of the source color and feature color.
- Default Value: 0.5
colorBlendModeCesium3DTileColorBlendMode
Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from the original feature, e.g. glTF material or per-point color in the tile.
- Default Value: Cesium3DTileColorBlendMode.HIGHLIGHT
cullRequestsWhileMovingboolean
Optimization option. Don't request tiles that will likely be unused when they come back because of the camera's movement. This optimization only applies to stationary tilesets.
- Default Value: true
cullRequestsWhileMovingMultipliernumber
Optimization option. Multiplier used in culling requests while moving. Larger is more aggressive culling, smaller less aggressive culling.
- Default Value: 60.0
customShaderCustomShader undefined
A custom shader to apply to all tiles in the tileset. Only used for
contents that use Model. Using custom shaders with a
Cesium3DTileStyle may lead to undefined behavior.
- Default Value: undefined
debugColorizeTilesboolean
This property is for debugging only; it is not optimized for production use.
When true, assigns a random color to each tile. This is useful for visualizing what features belong to what tiles, especially with additive refinement where features from parent tiles may be interleaved with features from child tiles.
- Default Value: false
debugFreezeFrameboolean
This property is for debugging only; it is not optimized for production use.
Determines if only the tiles from last frame should be used for rendering. This effectively "freezes" the tileset to the previous frame so it is possible to zoom out and see what was rendered.
- Default Value: false
debugShowBoundingVolumeboolean
This property is for debugging only; it is not optimized for production use.
When true, renders the bounding volume for each visible tile. The bounding volume is white if the tile has a content bounding volume or is empty; otherwise, it is red. Tiles that don't meet the screen space error and are still refining to their descendants are yellow.
- Default Value: false
debugShowContentBoundingVolumeboolean
This property is for debugging only; it is not optimized for production use.
When true, renders the bounding volume for each visible tile's content. The bounding volume is blue if the tile has a content bounding volume; otherwise it is red.
- Default Value: false
debugShowGeometricErrorboolean
This property is for debugging only; it is not optimized for production use.
When true, draws labels to indicate the geometric error of each tile.
- Default Value: false
debugShowMemoryUsageboolean
This property is for debugging only; it is not optimized for production use.
When true, draws labels to indicate the geometry and texture memory usage of each tile.
- Default Value: false
debugShowRenderingStatisticsboolean
This property is for debugging only; it is not optimized for production use.
When true, draws labels to indicate the number of commands, points, triangles and features of each tile.
- Default Value: false
debugShowUrlboolean
This property is for debugging only; it is not optimized for production use.
When true, draws labels to indicate the url of each tile.
- Default Value: false
debugShowViewerRequestVolumeboolean
This property is for debugging only; it is not optimized for production use.
When true, renders the viewer request volume for each tile.
- Default Value: false
debugWireframeboolean
This property is for debugging only; it is not optimized for production use.
When true, renders each tile's content as a wireframe.
- Default Value: false
deprecated disableCollisionboolean
Whether to turn off collisions for camera collisions or picking. While this is true the camera will be allowed to go in or below the tileset surface if ScreenSpaceCameraController#enableCollisionDetection is true.
- Default Value: true
dynamicScreenSpaceErrorboolean
Optimization option. For street-level horizon views, use lower resolution tiles far from the camera. This reduces the amount of data loaded and improves tileset loading time with a slight drop in visual quality in the distance.
This optimization is strongest when the camera is close to the ground plane of the tileset and looking at the horizon. Furthermore, the results are more accurate for tightly fitting bounding volumes like box and region.
- Default Value: true
dynamicScreenSpaceErrorDensitynumber
Similar to Fog#density, this option controls the camera distance at which the Cesium3DTileset#dynamicScreenSpaceError
optimization applies. Larger values will cause tiles closer to the camera to be affected. This value must be
non-negative.
This optimization works by rolling off the tile screen space error (SSE) with camera distance like a bell curve.
This has the effect of selecting lower resolution tiles far from the camera. Near the camera, no adjustment is
made. For tiles further away, the SSE is reduced by up to Cesium3DTileset#dynamicScreenSpaceErrorFactor
(measured in pixels of error).
Increasing the density makes the bell curve narrower so tiles closer to the camera are affected. This is analagous to moving fog closer to the camera.
When the density is 0, the optimization will have no effect on the tileset.
- Default Value: 2.0e-4
dynamicScreenSpaceErrorFactornumber
A parameter that controls the intensity of the Cesium3DTileset#dynamicScreenSpaceError optimization for
tiles on the horizon. Larger values cause lower resolution tiles to load, improving runtime performance at a slight
reduction of visual quality. The value must be non-negative.
More specifically, this parameter represents the maximum adjustment to screen space error (SSE) in pixels for tiles
far away from the camera. See Cesium3DTileset#dynamicScreenSpaceErrorDensity for more details about how
this optimization works.
When the SSE factor is set to 0, the optimization will have no effect on the tileset.
- Default Value: 24.0
dynamicScreenSpaceErrorHeightFalloffnumber
A ratio of the tileset's height that determines "street level" for the Cesium3DTileset#dynamicScreenSpaceError
optimization. When the camera is below this height, the dynamic screen space error optimization will have the maximum
effect, and it will roll off above this value. Valid values are between 0.0 and 1.0.
- Default Value: 0.25
readonly ellipsoidEllipsoid
Gets an ellipsoid describing the shape of the globe.
enableCollisionboolean
If true, allows collisions for camera collisions or picking. While this is true the camera will be prevented from going in or below the tileset surface if ScreenSpaceCameraController#enableCollisionDetection is true. This can have performance implecations if the tileset contains tile with a larger number of vertices.
- Default Value: false
examineVectorLinesFunctionfunction
Function for examining vector lines as they are being streamed.
readonly extensionsobject
Gets the tileset's extensions object property.
readonly extras*
Returns the extras property at the top-level of the tileset JSON, which contains application specific metadata.
Returns undefined if extras does not exist.
featureIdLabelstring
Label of the feature ID set to use for picking and styling.
For EXT_mesh_features, this is the feature ID's label property, or "featureId_N" (where N is the index in the featureIds array) when not specified. EXT_feature_metadata did not have a label field, so such feature ID sets are always labeled "featureId_N" where N is the index in the list of all feature Ids, where feature ID attributes are listed before feature ID textures.
If featureIdLabel is set to an integer N, it is converted to the string "featureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
foveatedConeSizenumber
Optimization option. Used when Cesium3DTileset#foveatedScreenSpaceError is true to control the cone size that determines which tiles are deferred.
Tiles that are inside this cone are loaded immediately. Tiles outside the cone are potentially deferred based on how far outside the cone they are and Cesium3DTileset#foveatedInterpolationCallback and Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation.
Setting this to 0.0 means the cone will be the line formed by the camera position and its view direction. Setting this to 1.0 means the cone encompasses the entire field of view of the camera, essentially disabling the effect.
- Default Value: 0.3
foveatedInterpolationCallbackCesium3DTileset.foveatedInterpolationCallback
Gets or sets a callback to control how much to raise the screen space error for tiles outside the foveated cone,
interpolating between Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation and Cesium3DTileset#maximumScreenSpaceError.
foveatedMinimumScreenSpaceErrorRelaxationnumber
Optimization option. Used when Cesium3DTileset#foveatedScreenSpaceError is true to control the starting screen space error relaxation for tiles outside the foveated cone.
The screen space error will be raised starting with this value up to Cesium3DTileset#maximumScreenSpaceError based on the provided Cesium3DTileset#foveatedInterpolationCallback.
- Default Value: 0.0
foveatedScreenSpaceErrorboolean
Optimization option. Prioritize loading tiles in the center of the screen by temporarily raising the
screen space error for tiles around the edge of the screen. Screen space error returns to normal once all
the tiles in the center of the screen as determined by the Cesium3DTileset#foveatedConeSize are loaded.
- Default Value: true
foveatedTimeDelaynumber
Optimization option. Used when Cesium3DTileset#foveatedScreenSpaceError is true to control
how long in seconds to wait after the camera stops moving before deferred tiles start loading in.
This time delay prevents requesting tiles around the edges of the screen when the camera is moving.
Setting this to 0.0 will immediately request all tiles in any given view.
- Default Value: 0.2
imageBasedLightingImageBasedLighting
The properties for managing image-based lighting on this tileset.
readonly imageryLayersImageryLayerCollection
提供二维地理参考影像数据的ImageryLayer对象集合,这些影像将会渲染在该3D Tiles数据集之上。
影像将覆盖在glTF、B3DM、PNTS或GeoJSON类型的瓦片内容表面
- See:
Example
var provider = new SuperMap3D.SuperMapImageryProvider({url : URL_CONFIG.ZF_IMG});
provider.readyPromise.then(function() {
tileset.imageryLayers.addImageryProvider(provider);
});
immediatelyLoadDesiredLevelOfDetailboolean
When true, only tiles that meet the maximum screen space error will ever be downloaded. Skipping factors are ignored and just the desired tiles are loaded.
Only used when Cesium3DTileset#skipLevelOfDetail is true.
- Default Value: false
initialTilesLoadedEvent
The event fired to indicate that all tiles that meet the screen space error this frame are loaded. This event is fired once when all tiles in the initial view are loaded.
This event is fired at the end of the frame after the scene is rendered.
- Default Value: new Event()
Example
tileset.initialTilesLoaded.addEventListener(function() {
console.log('Initial tiles are loaded');
});
instanceFeatureIdLabelstring
Label of the instance feature ID set used for picking and styling.
If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
lightColorCartesian3
The light color when shading models. When undefined the scene's light color is used instead.
For example, disabling additional light sources by setting
tileset.imageBasedLighting.imageBasedLightingFactor = new Cartesian2(0.0, 0.0)
will make the tileset much darker. Here, increasing the intensity of the light source will make the tileset brighter.
- Default Value: undefined
loadProgressEvent
The event fired to indicate progress of loading new tiles. This event is fired when a new tile is requested, when a requested tile is finished downloading, and when a downloaded tile has been processed and is ready to render.
The number of pending tile requests, numberOfPendingRequests, and number of tiles
processing, numberOfTilesProcessing are passed to the event listener.
This event is fired at the end of the frame after the scene is rendered.
- Default Value: new Event()
Example
tileset.loadProgress.addEventListener(function(numberOfPendingRequests, numberOfTilesProcessing) {
if ((numberOfPendingRequests === 0) && (numberOfTilesProcessing === 0)) {
console.log('Stopped loading');
return;
}
console.log(`Loading: requests: ${numberOfPendingRequests}, processing: ${numberOfTilesProcessing}`);
});
loadSiblingsboolean
Determines whether siblings of visible tiles are always downloaded during traversal. This may be useful for ensuring that tiles are already available when the viewer turns left/right.
Only used when Cesium3DTileset#skipLevelOfDetail is true.
- Default Value: false
maximumCacheOverflowBytesnumber
The maximum additional amount of GPU memory (in bytes) that will be used to cache tiles.
If tiles sized more than cacheBytes plus maximumCacheOverflowBytes
are needed to meet the desired screen space error, determined by
Cesium3DTileset#maximumScreenSpaceError for the current view, then
Cesium3DTileset#memoryAdjustedScreenSpaceError will be adjusted
until the tiles required to meet the adjusted screen space error use less
than cacheBytes plus maximumCacheOverflowBytes.
- Default Value: 536870912
maximumScreenSpaceErrornumber
The maximum screen space error used to drive level of detail refinement. This value helps determine when a tile refines to its descendants, and therefore plays a major role in balancing performance with visual quality.
A tile's screen space error is roughly equivalent to the number of pixels wide that would be drawn if a sphere with a
radius equal to the tile's geometric error were rendered at the tile's position. If this value exceeds
maximumScreenSpaceError the tile refines to its descendants.
Depending on the tileset, maximumScreenSpaceError may need to be tweaked to achieve the right balance.
Higher values provide better performance but lower visual quality.
- Default Value: 16
modelMatrixMatrix4
A 4x4 transformation matrix that transforms the entire tileset.
- Default Value: Matrix4.IDENTITY
Example
// Adjust a tileset's height from the globe's surface.
const heightOffset = 20.0;
const boundingSphere = tileset.boundingSphere;
const cartographic = Cesium.Cartographic.fromCartesian(boundingSphere.center);
const surface = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, 0.0);
const offset = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, heightOffset);
const translation = Cesium.Cartesian3.subtract(offset, surface, new Cesium.Cartesian3());
tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation);
outlineColorColor
The color to use when rendering outlines.
- Default Value: Color.BLACK
pointCloudShadingPointCloudShading
Options for controlling point size based on geometric error and eye dome lighting.
preferLeavesboolean
Optimization option. Prefer loading of leaves first.
- Default Value: false
preloadFlightDestinationsboolean
Optimization option. Fetch tiles at the camera's flight destination while the camera is in flight.
- Default Value: true
preloadWhenHiddenboolean
Preload tiles when tileset.show is false. Loads tiles as if the tileset is visible but does not render them.
- Default Value: false
progressiveResolutionHeightFractionnumber
Optimization option. If between (0.0, 0.5], tiles at or above the screen space error for the reduced screen resolution of progressiveResolutionHeightFraction*screenHeight will be prioritized first. This can help get a quick layer of tiles down while full resolution tiles continue to load.
- Default Value: 0.3
readonly propertiesobject
Gets the tileset's properties dictionary object, which contains metadata about per-feature properties.
See the properties schema reference in the 3D Tiles spec for the full set of properties.
Example
console.log(`Maximum building height: ${tileset.properties.height.maximum}`);
console.log(`Minimum building height: ${tileset.properties.height.minimum}`);
readonly resourceResource
The resource used to fetch the tileset JSON file
readonly rootCesium3DTile
The root tile.
shadowsShadowMode
Determines whether the tileset casts or receives shadows from light sources.
Enabling shadows has a performance impact. A tileset that casts shadows must be rendered twice, once from the camera and again from the light's point of view.
Shadows are rendered only when Viewer#shadows is true.
- Default Value: ShadowMode.ENABLED
showboolean
Determines if the tileset will be shown.
- Default Value: true
showCreditsOnScreenboolean
Determines whether the credits of the tileset will be displayed on the screen
- Default Value: false
showOutlineboolean
Whether to display the outline for models using the CESIUM_primitive_outline extension. When true, outlines are displayed. When false, outlines are not displayed.
- Default Value: true
skipLevelOfDetailboolean
Optimization option. Determines if level of detail skipping should be applied during the traversal.
The common strategy for replacement-refinement traversal is to store all levels of the tree in memory and require all children to be loaded before the parent can refine. With this optimization levels of the tree can be skipped entirely and children can be rendered alongside their parents. The tileset requires significantly less memory when using this optimization.
- Default Value: false
skipLevelsnumber
Constant defining the minimum number of levels to skip when loading tiles. When it is 0, no levels are skipped. For example, if a tile is level 1, no tiles will be loaded unless they are at level greater than 2.
Only used when Cesium3DTileset#skipLevelOfDetail is true.
- Default Value: 1
skipScreenSpaceErrorFactornumber
Multiplier defining the minimum screen space error to skip.
For example, if a tile has screen space error of 100, no tiles will be loaded unless they
are leaves or have a screen space error <= 100 / skipScreenSpaceErrorFactor.
Only used when Cesium3DTileset#skipLevelOfDetail is true.
- Default Value: 16
splitDirectionSplitDirection
The SplitDirection to apply to this tileset.
- Default Value:
SplitDirection.NONEstyleCesium3DTileStyle undefined
The style, defined using the 3D Tiles Styling language, applied to each feature in the tileset.
Assign undefined to remove the style, which will restore the visual
appearance of the tileset to its default when no style was applied.
The style is applied to a tile before the Cesium3DTileset#tileVisible
event is raised, so code in tileVisible can manually set a feature's
properties (e.g. color and show) after the style is applied. When
a new style is assigned any manually set properties are overwritten.
Use an always "true" condition to specify the Color for all objects that are not overridden by pre-existing conditions. Otherwise, the default color Cesium.Color.White will be used. Similarly, use an always "true" condition to specify the show property for all objects that are not overridden by pre-existing conditions. Otherwise, the default show value true will be used.
- Default Value: undefined
Example
tileset.style = new Cesium.Cesium3DTileStyle({
color : {
conditions : [
['${Height} >= 100', 'color("purple", 0.5)'],
['${Height} >= 50', 'color("red")'],
['true', 'color("blue")']
]
},
show : '${Height} > 0',
meta : {
description : '"Building id ${id} has height ${Height}."'
}
});
tileFailedEvent
The event fired to indicate that a tile's content failed to load.
If there are no event listeners, error messages will be logged to the console.
The error object passed to the listener contains two properties:
url: the url of the failed tile.message: the error message.
If multiple contents are present, this event is raised once per inner content with errors.
- Default Value: new Event()
Example
tileset.tileFailed.addEventListener(function(error) {
console.log(`An error occurred loading tile: ${error.url}`);
console.log(`Error: ${error.message}`);
});
tileLoadEvent
The event fired to indicate that a tile's content was loaded.
The loaded Cesium3DTile is passed to the event listener.
This event is fired during the tileset traversal while the frame is being rendered so that updates to the tile take effect in the same frame. Do not create or modify Cesium entities or primitives during the event listener.
- Default Value: new Event()
Example
tileset.tileLoad.addEventListener(function(tile) {
console.log('A tile was loaded.');
});
readonly tilesLoadedboolean
When true, all tiles that meet the screen space error this frame are loaded. The tileset is
completely loaded for this view.
- Default Value: false
tileUnloadEvent
The event fired to indicate that a tile's content was unloaded.
The unloaded Cesium3DTile is passed to the event listener.
This event is fired immediately before the tile's content is unloaded while the frame is being rendered so that the event listener has access to the tile's content. Do not create or modify Cesium entities or primitives during the event listener.
- Default Value: new Event()
Example
tileset.tileUnload.addEventListener(function(tile) {
console.log('A tile was unloaded from the cache.');
});
tileVisibleEvent
This event fires once for each visible tile in a frame. This can be used to manually style a tileset.
The visible Cesium3DTile is passed to the event listener.
This event is fired during the tileset traversal while the frame is being rendered so that updates to the tile take effect in the same frame. Do not create or modify Cesium entities or primitives during the event listener.
- Default Value: new Event()
Examples
tileset.tileVisible.addEventListener(function(tile) {
if (tile.content instanceof Cesium.Model3DTileContent) {
console.log('A 3D model tile is visible.');
}
});
// Apply a red style and then manually set random colors for every other feature when the tile becomes visible.
tileset.style = new Cesium.Cesium3DTileStyle({
color : 'color("red")'
});
tileset.tileVisible.addEventListener(function(tile) {
const content = tile.content;
const featuresLength = content.featuresLength;
for (let i = 0; i < featuresLength; i+=2) {
content.getFeature(i).color = Cesium.Color.fromRandom();
}
});
readonly timeSinceLoadnumber
Returns the time, in milliseconds, since the tileset was loaded and first updated.
readonly totalMemoryUsageInBytesnumber
The total amount of GPU memory in bytes used by the tileset. This value is estimated from geometry, texture, batch table textures, and binary metadata of loaded tiles.
vectorClassificationOnlyboolean
Indicates that only the tileset's vector tiles should be used for classification.
- Default Value: false
vectorKeepDecodedPositionsboolean
Whether vector tiles should keep decoded positions in memory.
This is used with Cesium3DTileFeature.getPolylinePositions.
- Default Value: false
Methods
-
static fromIonAssetId(assetId, options){Promise.<Cesium3DTileset>}
-
Creates a 3D Tiles tileset, used for streaming massive heterogeneous 3D geospatial datasets, from a Cesium ion asset ID.
Name Type Description assetIdnumber The Cesium ion asset id.
optionsCesium3DTileset.ConstructorOptions 可选 An object describing initialization options
- See:
-
- Cesium3DTileset#fromUrl
Throws:
-
When the tileset asset version is not 0.0, 1.0, or 1.1, or when the tileset contains a required extension that is not supported.
- Type
- RuntimeError
Returns:
Type Description Promise.<Cesium3DTileset> Example
// Load a Cesium3DTileset with a Cesium ion asset ID of 124624234 try { const tileset = await Cesium.Cesium3DTileset.fromIonAssetId(124624234); scene.primitives.add(tileset); } catch (error) { console.error(`Error creating tileset: ${error}`); } -
static fromUrl(url, options){Promise.<Cesium3DTileset>}
-
Creates a 3D Tiles tileset, used for streaming massive heterogeneous 3D geospatial datasets.
Name Type Description urlResource | string The url to a tileset JSON file.
optionsCesium3DTileset.ConstructorOptions 可选 An object describing initialization options
- See:
-
- Cesium3DTileset#fromIonAssetId
Throws:
-
When the tileset asset version is not 0.0, 1.0, or 1.1, or when the tileset contains a required extension that is not supported.
- Type
- RuntimeError
Returns:
Type Description Promise.<Cesium3DTileset> Examples
try { const tileset = await Cesium.Cesium3DTileset.fromUrl( "http://localhost:8002/tilesets/Seattle/tileset.json" ); scene.primitives.add(tileset); } catch (error) { console.error(`Error creating tileset: ${error}`); }// Common setting for the skipLevelOfDetail optimization const tileset = await Cesium.Cesium3DTileset.fromUrl( "http://localhost:8002/tilesets/Seattle/tileset.json", { skipLevelOfDetail: true, baseScreenSpaceError: 1024, skipScreenSpaceErrorFactor: 16, skipLevels: 1, immediatelyLoadDesiredLevelOfDetail: false, loadSiblings: false, cullWithChildrenBounds: true }); scene.primitives.add(tileset);// Common settings for the dynamicScreenSpaceError optimization const tileset = await Cesium.Cesium3DTileset.fromUrl( "http://localhost:8002/tilesets/Seattle/tileset.json", { dynamicScreenSpaceError: true, dynamicScreenSpaceErrorDensity: 2.0e-4, dynamicScreenSpaceErrorFactor: 24.0, dynamicScreenSpaceErrorHeightFalloff: 0.25 }); scene.primitives.add(tileset); -
static loadJson(tilesetUrl){Promise.<object>}
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Provides a hook to override the method used to request the tileset json useful when fetching tilesets from remote servers
Name Type Description tilesetUrlResource | string The url of the json file to be fetched
Returns:
Type Description Promise.<object> A promise that resolves with the fetched json data -
destroy()
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Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyedwill result in aDeveloperErrorexception. Therefore, assign the return value (undefined) to the object as done in the example.Throws:
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This object was destroyed, i.e., destroy() was called.
- Type
- DeveloperError
Example
tileset = tileset && tileset.destroy(); -
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getHeight(cartographic, scene){number|undefined}
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Get the height of the loaded surface at a given cartographic. This function will only take into account meshes for loaded tiles, not neccisarily the most detailed tiles available for a tileset. This function will always return undefined when sampling a point cloud.
Name Type Description cartographicCartographic The cartographic for which to find the height.
sceneScene The scene where visualization is taking place.
Returns:
Type Description number | undefined The height of the cartographic or undefined if it could not be found. Example
const tileset = await Cesium.Cesium3DTileset.fromIonAssetId(124624234); scene.primitives.add(tileset); const height = tileset.getHeight(scene.camera.positionCartographic, scene); -
hasExtension(extensionName){boolean}
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trueif the tileset JSON file lists the extension in extensionsUsed; otherwise,false.Name Type Description extensionNamestring The name of the extension to check.
Returns:
Type Description boolean trueif the tileset JSON file lists the extension in extensionsUsed; otherwise,false. -
isDestroyed(){boolean}
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Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyedwill result in aDeveloperErrorexception.Returns:
Type Description boolean trueif this object was destroyed; otherwise,false. -
makeStyleDirty()
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Marks the tileset's
Cesium3DTileset#styleas dirty, which forces all features to re-evaluate the style in the next frame each is visible. -
trimLoadedTiles()
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Unloads all tiles that weren't selected the previous frame. This can be used to explicitly manage the tile cache and reduce the total number of tiles loaded below
Cesium3DTileset#cacheBytes.Tile unloads occur at the next frame to keep all the WebGL delete calls within the render loop.
Type Definitions
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ConstructorOptionsObject
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Initialization options for the Cesium3DTileset constructor
Properties:
Name Type Default Description showboolean true 可选 Determines if the tileset will be shown.
modelMatrixMatrix4 Matrix4.IDENTITY 可选 A 4x4 transformation matrix that transforms the tileset's root tile.
modelUpAxisAxis Axis.Y 可选 Which axis is considered up when loading models for tile contents.
modelForwardAxisAxis Axis.X 可选 Which axis is considered forward when loading models for tile contents.
shadowsShadowMode ShadowMode.ENABLED 可选 Determines whether the tileset casts or receives shadows from light sources.
maximumScreenSpaceErrornumber 16 可选 The maximum screen space error used to drive level of detail refinement.
cacheBytesnumber 536870912 可选 The size (in bytes) to which the tile cache will be trimmed, if the cache contains tiles not needed for the current view.
maximumCacheOverflowBytesnumber 536870912 可选 The maximum additional memory (in bytes) to allow for cache headroom, if more than
Cesium3DTileset#cacheBytesare needed for the current view.cullWithChildrenBoundsboolean true 可选 Optimization option. Whether to cull tiles using the union of their children bounding volumes.
cullRequestsWhileMovingboolean true 可选 Optimization option. Don't request tiles that will likely be unused when they come back because of the camera's movement. This optimization only applies to stationary tilesets.
cullRequestsWhileMovingMultipliernumber 60.0 可选 Optimization option. Multiplier used in culling requests while moving. Larger is more aggressive culling, smaller less aggressive culling.
preloadWhenHiddenboolean false 可选 Preload tiles when
tileset.showisfalse. Loads tiles as if the tileset is visible but does not render them.preloadFlightDestinationsboolean true 可选 Optimization option. Preload tiles at the camera's flight destination while the camera is in flight.
preferLeavesboolean false 可选 Optimization option. Prefer loading of leaves first.
dynamicScreenSpaceErrorboolean true 可选 Optimization option. For street-level horizon views, use lower resolution tiles far from the camera. This reduces the amount of data loaded and improves tileset loading time with a slight drop in visual quality in the distance.
dynamicScreenSpaceErrorDensitynumber 2.0e-4 可选 Similar to
Fog#density, this option controls the camera distance at which theCesium3DTileset#dynamicScreenSpaceErroroptimization applies. Larger values will cause tiles closer to the camera to be affected.dynamicScreenSpaceErrorFactornumber 24.0 可选 A parameter that controls the intensity of the
Cesium3DTileset#dynamicScreenSpaceErroroptimization for tiles on the horizon. Larger values cause lower resolution tiles to load, improving runtime performance at a slight reduction of visual quality.dynamicScreenSpaceErrorHeightFalloffnumber 0.25 可选 A ratio of the tileset's height that determines where "street level" camera views occur. When the camera is below this height, the
Cesium3DTileset#dynamicScreenSpaceErroroptimization will have the maximum effect, and it will roll off above this value.progressiveResolutionHeightFractionnumber 0.3 可选 Optimization option. If between (0.0, 0.5], tiles at or above the screen space error for the reduced screen resolution of
progressiveResolutionHeightFraction*screenHeightwill be prioritized first. This can help get a quick layer of tiles down while full resolution tiles continue to load.foveatedScreenSpaceErrorboolean true 可选 Optimization option. Prioritize loading tiles in the center of the screen by temporarily raising the screen space error for tiles around the edge of the screen. Screen space error returns to normal once all the tiles in the center of the screen as determined by the
Cesium3DTileset#foveatedConeSizeare loaded.foveatedConeSizenumber 0.1 可选 Optimization option. Used when
Cesium3DTileset#foveatedScreenSpaceErroris true to control the cone size that determines which tiles are deferred. Tiles that are inside this cone are loaded immediately. Tiles outside the cone are potentially deferred based on how far outside the cone they are and their screen space error. This is controlled byCesium3DTileset#foveatedInterpolationCallbackandCesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation. Setting this to 0.0 means the cone will be the line formed by the camera position and its view direction. Setting this to 1.0 means the cone encompasses the entire field of view of the camera, disabling the effect.foveatedMinimumScreenSpaceErrorRelaxationnumber 0.0 可选 Optimization option. Used when
Cesium3DTileset#foveatedScreenSpaceErroris true to control the starting screen space error relaxation for tiles outside the foveated cone. The screen space error will be raised starting with tileset value up toCesium3DTileset#maximumScreenSpaceErrorbased on the providedCesium3DTileset#foveatedInterpolationCallback.foveatedInterpolationCallbackCesium3DTileset.foveatedInterpolationCallback Math.lerp 可选 Optimization option. Used when
Cesium3DTileset#foveatedScreenSpaceErroris true to control how much to raise the screen space error for tiles outside the foveated cone, interpolating betweenCesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxationandCesium3DTileset#maximumScreenSpaceErrorfoveatedTimeDelaynumber 0.2 可选 Optimization option. Used when
Cesium3DTileset#foveatedScreenSpaceErroris true to control how long in seconds to wait after the camera stops moving before deferred tiles start loading in. This time delay prevents requesting tiles around the edges of the screen when the camera is moving. Setting this to 0.0 will immediately request all tiles in any given view.skipLevelOfDetailboolean false 可选 Optimization option. Determines if level of detail skipping should be applied during the traversal.
baseScreenSpaceErrornumber 1024 可选 When
skipLevelOfDetailistrue, the screen space error that must be reached before skipping levels of detail.skipScreenSpaceErrorFactornumber 16 可选 When
skipLevelOfDetailistrue, a multiplier defining the minimum screen space error to skip. Used in conjunction withskipLevelsto determine which tiles to load.skipLevelsnumber 1 可选 When
skipLevelOfDetailistrue, a constant defining the minimum number of levels to skip when loading tiles. When it is 0, no levels are skipped. Used in conjunction withskipScreenSpaceErrorFactorto determine which tiles to load.immediatelyLoadDesiredLevelOfDetailboolean false 可选 When
skipLevelOfDetailistrue, only tiles that meet the maximum screen space error will ever be downloaded. Skipping factors are ignored and just the desired tiles are loaded.loadSiblingsboolean false 可选 When
skipLevelOfDetailistrue, determines whether siblings of visible tiles are always downloaded during traversal.clippingPlanesClippingPlaneCollection 可选 The
ClippingPlaneCollectionused to selectively disable rendering the tileset.classificationTypeClassificationType 可选 Determines whether terrain, 3D Tiles or both will be classified by this tileset. See
Cesium3DTileset#classificationTypefor details about restrictions and limitations.ellipsoidEllipsoid Ellipsoid.WGS84 可选 The ellipsoid determining the size and shape of the globe.
pointCloudShadingobject 可选 Options for constructing a
PointCloudShadingobject to control point attenuation based on geometric error and lighting.lightColorCartesian3 可选 The light color when shading models. When
undefinedthe scene's light color is used instead.imageBasedLightingImageBasedLighting 可选 The properties for managing image-based lighting for this tileset.
backFaceCullingboolean true 可选 Whether to cull back-facing geometry. When true, back face culling is determined by the glTF material's doubleSided property; when false, back face culling is disabled.
enableShowOutlineboolean true 可选 Whether to enable outlines for models using the CESIUM_primitive_outline extension. This can be set to false to avoid the additional processing of geometry at load time. When false, the showOutlines and outlineColor options are ignored.
showOutlineboolean true 可选 Whether to display the outline for models using the CESIUM_primitive_outline extension. When true, outlines are displayed. When false, outlines are not displayed.
outlineColorColor Color.BLACK 可选 The color to use when rendering outlines.
vectorClassificationOnlyboolean false 可选 Indicates that only the tileset's vector tiles should be used for classification.
vectorKeepDecodedPositionsboolean false 可选 Whether vector tiles should keep decoded positions in memory. This is used with
Cesium3DTileFeature.getPolylinePositions.featureIdLabelstring | number "featureId_0" 可选 Label of the feature ID set to use for picking and styling. For EXT_mesh_features, this is the feature ID's label property, or "featureId_N" (where N is the index in the featureIds array) when not specified. EXT_feature_metadata did not have a label field, so such feature ID sets are always labeled "featureId_N" where N is the index in the list of all feature Ids, where feature ID attributes are listed before feature ID textures. If featureIdLabel is an integer N, it is converted to the string "featureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
instanceFeatureIdLabelstring | number "instanceFeatureId_0" 可选 Label of the instance feature ID set used for picking and styling. If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
showCreditsOnScreenboolean false 可选 Whether to display the credits of this tileset on screen.
splitDirectionSplitDirection SplitDirection.NONE 可选 The
SplitDirectionsplit to apply to this tileset.enableCollisionboolean false 可选 When
true, enables collisions for camera or CPU picking. While this istruethe camera will be prevented from going below the tileset surface ifScreenSpaceCameraController#enableCollisionDetectionis true.disableCollisionboolean true 可选 Whether to turn off collisions for camera collisions or picking. While this is
truethe camera will be allowed to go in or below the tileset surface ifScreenSpaceCameraController#enableCollisionDetectionis true. Deprecated.projectTo2Dboolean false 可选 Whether to accurately project the tileset to 2D. If this is true, the tileset will be projected accurately to 2D, but it will use more memory to do so. If this is false, the tileset will use less memory and will still render in 2D / CV mode, but its projected positions may be inaccurate. This cannot be set after the tileset has been created.
enablePickboolean false 可选 Whether to allow collision and CPU picking with
pickwhen using WebGL 1. If using WebGL 2 or above, this option will be ignored. If using WebGL 1 and this is true, thepickoperation will work correctly, but it will use more memory to do so. If running with WebGL 1 and this is false, the model will use less memory, butpickwill always returnundefined. This cannot be set after the tileset has loaded.asynchronouslyLoadImageryboolean false 可选 Whether loading imagery that is draped over the tileset should be done asynchronously. If this is
true, then tile content will be displayed with its original texture until the imagery texture is loaded. If this isfalse, then the tile content will not be displayed until the imagery is ready.debugHeatmapTilePropertyNamestring 可选 The tile variable to colorize as a heatmap. All rendered tiles will be colorized relative to each other's specified variable value.
debugFreezeFrameboolean false 可选 For debugging only. Determines if only the tiles from last frame should be used for rendering.
debugColorizeTilesboolean false 可选 For debugging only. When true, assigns a random color to each tile.
enableDebugWireframeboolean false 可选 For debugging only. This must be true for debugWireframe to work in WebGL1. This cannot be set after the tileset has been created.
debugWireframeboolean false 可选 For debugging only. When true, render's each tile's content as a wireframe.
debugShowBoundingVolumeboolean false 可选 For debugging only. When true, renders the bounding volume for each tile.
debugShowContentBoundingVolumeboolean false 可选 For debugging only. When true, renders the bounding volume for each tile's content.
debugShowViewerRequestVolumeboolean false 可选 For debugging only. When true, renders the viewer request volume for each tile.
debugShowGeometricErrorboolean false 可选 For debugging only. When true, draws labels to indicate the geometric error of each tile.
debugShowRenderingStatisticsboolean false 可选 For debugging only. When true, draws labels to indicate the number of commands, points, triangles and features for each tile.
debugShowMemoryUsageboolean false 可选 For debugging only. When true, draws labels to indicate the texture and geometry memory in megabytes used by each tile.
debugShowUrlboolean false 可选 For debugging only. When true, draws labels to indicate the url of each tile.
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foveatedInterpolationCallback(p, q, time){number}
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Optimization option. Used as a callback when
Cesium3DTileset#foveatedScreenSpaceErroris true to control how much to raise the screen space error for tiles outside the foveated cone, interpolating betweenCesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxationandCesium3DTileset#maximumScreenSpaceError.Name Type Description pnumber The start value to interpolate.
qnumber The end value to interpolate.
timenumber The time of interpolation generally in the range
[0.0, 1.0].- Default Value: Math.lerp
Returns:
| Type | Description |
|---|---|
| number | The interpolated value. |