The blending state combines BlendEquation and BlendFunction and the enabled flag to define the full blending state for combining source and destination fragments when rendering.

This is a helper when using custom render states with Appearance#renderState.


staticconstantSuperMap3D.BlendingState.ADDITIVE_BLEND : Object

Blending is enabled using additive blending, source(source.alpha) + destination.

staticconstantSuperMap3D.BlendingState.ALPHA_BLEND : Object

Blending is enabled using alpha blending, source(source.alpha) + destination(1 - source.alpha).

staticconstantSuperMap3D.BlendingState.DISABLED : Object

Blending is disabled.

staticconstantSuperMap3D.BlendingState.PRE_MULTIPLIED_ALPHA_BLEND : Object

Blending is enabled using alpha blending with premultiplied alpha, source + destination(1 - source.alpha).